Only the leader has to initiate a dungeon and everyone else gets teleported. ![]() You can instant teleport to any dungeon daily on a cooldown (it can be reset by an item that every dungeon run drops for the leader). The majority of your experience gained for leveling is gained from dailies, that can all be finished within one hour if you have friends ready to do it with. You can autopath to 99% of the quest objectives. So here's some of the good AND the bad of Revelation Online, after I spent 50+ hours in pvp and pve, gearing and leveling and exploring the world. These video reviewers spending 5 hours in a game and talking like they know everything to get views on YouTube to make money give horrible reviews in actuality because they have to "test" so many games. I generally don't post much on r/mmorpg, but watching some of these completely uninformed video reviews and reading some of these off base comments, fucking irks me. ![]() ![]() ![]() Now before you bash me for putting 50+ hours into a closed beta where all my character progress will be wiped, know that I lead a guild that is looking for a new mmorpg to play together, and that my time investment was to fully investigate the game to know if I should recommend it to them.
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