![]() It removes many of the special effects and makes the map look somewhat dull. R_vertexLight “1” – This is the command to enable vertex lightning. When setting r_OverBrightBits to 0, you’ll have to juggle around between r_intensity and r_gamma until you find something you are comfortable with. Try 1.4, 1.6, 1.8, 2 etc until you find a good setting. The default value is 1, but you should usually make this higher, depending on the brightness of your monitor (and to compensate for a low r_OverBrightBits setting). All splash screens and menus, along with the actual game play is affected. R_gamma “2” – This is the master command that adjusts the brightness level of everything in the entire game. Keep experimenting until you find a brightness level you are comfortable with. With a low r_OverBrightBits, you may have to boost this to around 2 (default is 1). R_intensity “1.8” – This command increases the brightness of texture colors. Your game will appear extremely dark at first, but don’t worry, you can brighten it up again with r_intensity and r_gamma which are explained next. ![]() So if you need the fps boost, set this to 0. I had it set to 16 and when I tried changing it to 0, I gained about 20-30 fps (on an AMD XP 1600+ / GeForce 3 Ti200 combo). For some reason this command eats up a ♥ load of frames. The higher the number, the brighter the map becomes (0 being the lowest possible value). R_OverBrightBits “0” – This command defines the brightness level of the map. cg_drawfps 1 – Enter this before starting.
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